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Patch 1.2 Live
18.03.2008, 22:22 by Ara
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Nach fünf Monaten gibt es endlich den zweiten größeren Patch für Hellgate: London und ein weiteres zum Release versprochenes Feature kommt hinzu und zwar die In-Game Mail! Also wer sein Game noch nicht verbrannt hat, kann ja mal in den Kommentaren berichten ob ein Wiedereinstieg sich lohnt. Patch Notes gibt es unter read more.
In-Game Mail
Characters can now send and receive mail from any other character,
including characters within the same account. Mail consists of text
messages, and one item of any size and any amount of Palladium can be
attached for delivery. Here are some of the features of the mail
system.
- Mail can be read anywhere in the game via the Mail panel. This can
be accessed using the Z key or using the Mail icon located underneath
the chat panel.
- Items and Palladium can only be attached or removed from mail while the character is in a Station.
- Mail can be sent to any player whose name is known,
regardless of whether they are online or not. You can only send mail to
one character at a time or to your entire guild.
- Mail is only stored for a certain amount of time. The mail
panel shows how long each message has left before it is automatically
deleted. Different types of mail (such as those with attachments or
unread mail) may stay in your inbox for longer or shorter periods of
time.
- While you can send mail to character in a different mode
(Hardcore, Elite, and Hardcore Elite) you cannot attach items or
Palladium in a cross-mode email. This follows the same rules as trading
items.
- You can’t mail quest items or non-tradable items (such as Dye Kits or a Skill Retrainer).
General
- Adjusted difficulty of the Nightmare endgame. Decreased the
ramp of the damage penalty that players face against monsters higher
than their level.
- Fields from different sources can now stack. Please note that
the graphics from new fields still override those of previous fields.
- Players must now wait 5 seconds before they can re-enter a Hellrift.
- Fixed a bug which caused weapons to disappear when swapping weapon sets in the middle of performing certain skills.
- Fixed a bug which caused the /played command to display the incorrect amount of time played.
- If a player dies during (or just before) a cut-scene begins
playing or the game begins loading, the re-spawn options menu will come
up after the cut-scene or loading screen is completed.
- Vendor inventories in Nightmare difficulty should now be stocked with Nightmare-level items.
- The Shock effect now deals damage immediately when it’s applied.
- Several character and monster animations have been improved.
- Fixed known Blueprint exploits.
- Fixed a bug which sometimes caused files to require unnecessary patching.
- Fixed a bug which caused the mini-game to become stuck if the
player zoned to town or quit the game immediately after completing a
round of the mini-game.
Stonehenge
Moloch
- The Necro Fall zone has an increased monster spawn density of
approximately 25% and the monsters are now 2 levels higher than before.
- Moloch has been further increased in difficulty, as well as
being more resistant to Ignite and Ignite Damage. Be sure you’re well
prepared before attempting to defeat him in Hardcore Elite Mode!
- Moloch now has a chance to drop the following additional, extra-rare loot for every player who defeats him:
-
1% chance to drop an Attribute Retrainer. This item allows a character
to “zero out” all points put into attributes (Accuracy, Strength,
Stamina, and Willpower) and freely reassign them. These items are
tradable between all players.
- 5% chance to drop one of a new class of dye kits
that have intrinsic properties. These properties scale with the level
of the item, so one gained from Moloch at level 50 will be better than
one gained from Moloch at level 30. These dye kits are tradable between
subscribers. In order of least rare to most rare:
- Earth Core Dye Kit: Health regeneration
- Dark Vengeance Dye Kit: + to luck
- Indigo Fire Dye Kit: Electricity “thorns damage” effect
- Copper Sky Dye Kit: + to all Elemental special effect defense
- Ivory Haze Dye Kit: + to Shields
- Vanquish Dye Kit: +1 level of Sprint skill (this does not scale)
- Cold Steel Dye Kit: + to Armor
- Black Knight Dye Kit: + to all attributes
The Wild
- The Wild zone has a 20% higher monster spawn.
- The Foreboding Wild zone has a 30% higher monster spawn.
- The Deepest Wild zone has a 40% higher monster spawn.
- Even more champion monsters can be found in all the Wild zones
- Champion monsters in all Wild zones have a 1-in-250 chance to
drop one of six new, Unique weapons. These weapons scale with the level
of the champion dropping the weapon. These weapons are tradable between
subscribers.
- Convulsor – a Sniper Rifle
- The Exterminator – a Heavy Rifle
- Novastorm – a Nova Gun
- The Unyielding Moon – a Sword
- Slipnaught – a Focus Item
- Alucard’s Continuum – a Dart Pistol
- A new boss monster, The Desiccator, has a 25% chance of
appearing in The Deepest Wild zone. He should be extremely hard to
kill, particularly solo or in small parties. As his health constantly
regenerates, there is no guarantee a party will ever be able to kill
him.
- When defeated, The Desiccator has a 20% chance to drop a “Mysterious Egg.”
- When placed in the Transmogrifying Cube, a Mysterious Egg will
hatch into one of three new “pets with abilities”. These new pets and
the Mysterious Egg are not tradable. These pets are:
- Nautilus – occasionally heals all friends in range
- Revenant – occasionally fires a spectral missile at enemies
- Heap Raptor – breaks all those pesky crates for you
General Stonehenge Updates
- Essences or Caste General Heads gathered in Normal and Nightmare difficulties may now be used in either difficulty setting.
- Players may no longer exploit the essence pedestals via trading.
Monsters
- Winged Imps now lose their invulnerability earlier.
- Fixed some cases where monsters would get stuck in the ground.
- Wurm no longer spawns maggots when it dies.
- Maggots summoned by Wurm will now automatically die upon Wurm’s death.
- Fixed a bug which allowed the Wurm encounter to be exploited.
- The Lightning now looks like a giant robot as intended.
Quests
- Fixed a bug which sometimes caused collection side-quest counters to count down under certain conditions.
-
Players can now drop the train part quest items for the “…All the Live
Long Day” quest. Also players may no longer pick up these items if they
do not have the quest active or if they already have the item.
- Any leftover blueprint items from the “Threshold” quest will now be removed.
- Players who have more than one of an un-droppable quest items now have the option to destroy all but one of these items.
User Interface / Controls
- Some UI panels have been improved.
- Fixed two bugs which caused the automap fog of war to be reset either when using a PRD or in levels with hellrifts.
- Added class and character level to the party member windows.
- Improved the /whisper and /reply interface.
- Shift-activation should now work for skills granted by items.
- The [Shift], [Ctrl], and [Alt] keys are now re-mappable, and may be set as key-modifiers.
- The [ACCEPT] button on the trade panel now greys out for 3 seconds after the trade terms are changed by either player.
- Fixed a bug which would omit some guild members in the guild member list for very large guilds.
Graphics
- Fixed an issue where backgrounds would flicker or disappear.
Graphics (DX10 Only)
- Various distortion effects have been fixed.
- Fixed a Hellrift portal graphical issue in which the image would slide inappropriately.
- Translucent models now render properly against the background.
- Particles and translucent models are no longer out of focus with the depth-of-field effect.
- Depth-of-field blur amount has been reduced and is now more subtle.
- Fixed a resource/memory leak that showed as either Page File or Commit Size growth.
Skills
PLEASE READ the changes to skills carefully as many have changed. Some
skills now have new names to represent their different effects or make
more sense within the context of the character class.
Hunter
- Fixed a bug that sometimes caused grenades to not fire properly when the skill is being repeated.
Phase Grenade
- Fixed a bug which caused the Phase Grenade to
not receive the proper Attack Rating from the user. This caused the
Phase Grenade to do less damage than intended against armored targets
(but did not affect damage done to Shields).
Tactical Stance
- Now also gives a base Firing Accuracy bonus of 50.
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Changed the Critical Chance bonus effect (3% at rank 1 and 1% per
additional rank) to a damage bonus of 15% at rank 1 and 5% per
additional rank.
Escape
- Escape now provides 1 second of invulnerability when it is activated.
- Escape should now prevent enemy players in PVP from seeing the user.
- The cool-down for this skill now starts when the skill is used, not when it is cleared.
- The cool-down for this skill has been increased to 30 seconds.
-
The duration for this skill has been decreased from 6 seconds to 3
seconds at rank 1, increasing by 1 second per additional rank.
- The rank cap on this skill has been increased from 5 to 7.
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Escape now clears all other speed boost effects while it is active,
including Adrenaline Pills and Sprint. Using any skill or item that
boosts speed will clear Escape, including Sprint.
Precision Strikes
- Precision Strikes now have direct synergies with all other Precision Strikes.
- Precision Strikes no longer have skill prerequisites
- Decreased the shared cool-down of all Precision Strikes from 20 seconds to 12 seconds.
Napalm Strike
- Increased base Damage by roughly 300%.
- Ranks in Napalm Strike now increase the Duration of all Precision Strikes by 50%.
- Decreased base radius by 50%.
Smackdown
- Ranks in Smackdown now increase the Elemental Attack Strengths of all Precision Strikes by 25%.
- Increased base damage by roughly 300%.
- Decreased base radius by 50%.
Shock and Awe
- Decreased base Damage by roughly 25%.
- Ranks in Shock and Awe now increase the Radius of all Precision Strikes by 15%.
- Decreased base radius by 75%.
Marksman
Rebounder Rounds (formerly Ricochet)
“The Marksman uses modified ammunition that has a chance to ricochet off enemies and walls.”
-
This skill is now an Active skill. You must use this skill in order to
gain the effect and functions similarly to how “fire both weapons”
works.
- There is no power cost for using this skill.
-
This skill has a chance to proc its effect (based on the skill and
increasing based on the rank of the skill) for each individual firing
of the skill. Since its effect is no longer dependent upon landing a
critical hit, the effect of this skills will be seen much more commonly
at all skill ranks and character levels.
- This skill has indirect synergies with the other skills
in the “Ballistics” line. Each rank in Rebounder Rounds has a chance
(albeit smaller) to proc when either Ravager Rounds or Concussion
Rounds are used.
- EXAMPLE: The first rank of Rebounder Rounds gives a
10% chance for shots to ricochet while using Rebounder Rounds. Due to
skill synergy, Ravager Rounds and Concussion Rounds have a 7% chance
for this effect to occur while using either of those skills.
Ravager Rounds (formerly Reflected Shot)
“The Marksman uses modified ammunition that has a chance to blow through and subsequently retarget additional enemies.”
-
This skill is now an Active skill. You must use this skill in order to
gain the effect and functions similarly to how “fire both weapons”
works.
- There is no power cost for using this skill.
-
This skill has a chance to proc its effect (based on the skill and
increasing based on the rank of the skill) for each individual firing
of the skill. Since its effect is no longer dependent upon landing a
critical hit, the effect of this skills will be seen much more commonly
at all skill ranks and character levels.
- This skill has indirect synergies with the other skills
in the “Ballistics” line. Each rank in Ravager Rounds has a chance
(albeit smaller) to proc when either Rebounder Rounds or Concussion
Rounds are used.
- EXAMPLE: The first rank of Ravager Rounds gives a
3% chance for shots to blow through and re-target a new enemy while
using Ravager Rounds. Due to skill synergy, Rebounder Rounds and
Concussion Rounds have a 2% chance for this effect to occur while using
either of those skills.
Concussion Rounds (replaces Homing Shot)
“The Marksman uses modified ammunition designed for maximum impact.”
-
This skill is now an Active skill. You must use this skill in order to
gain the effect and functions similarly to how “fire both weapons”
works.
- There is no power cost for using this skill.
-
This skill increases the Interrupt Strength (indirect chance to proc)
of the Marksman’s weapons (based on the skill and increasing based on
the rank of the skill) while the skill is used.
- This skill has indirect synergies with the other skills
in the “Ballistics” line. Each rank in Concussion Rounds increases
Interrupt Strength (albeit by lesser amount) when either Ravager Rounds
or Rebounder Rounds are used.
- EXAMPLE: The first rank of Concussion Rounds gives a
12% increased Interrupt Strength for shots fired while using Concussion
Rounds. Due to skill synergy, Ravager Rounds and Rebounder Rounds have
a 8% increased Interrupt Strength when using either of those skills.
Weapon Master (formerly Hollow Points)
- Increased the Critical Damage bonus of this skill from 20% at rank 1 and 10% per additional rank, to a flat 30% bonus per rank.
Beacon
- Decreased the power cost by 33%.
- Increased the per-rank bonus to 7% from 5%.
- Decreased the base effect to 21% from 45%.
- Duration is now fixed at 6 seconds.
- Beacon may now be used on targets who already have the Beacon effect to refresh the timer.
- The Multi Beacon and Beacon effects no longer stack.
Elemental Beacon
- Now also decreases the target’s Elemental Attack Strengths.
- Gives increasing Elemental Attack and Defense penalties per rank that scales with the character’s level.
Multi Beacon
- Fixed a bug which caused increasing ranks in Multi Beacon to not provide any bonuses.
- Increased the cooldown to 12 seconds from 2 seconds.
- Duration is now fixed at 6 seconds.
- The Multi Beacon and Beacon effects no longer stack.
Sniper
- Is now available at level 5.
- No
longer forces the Marksman to crouch and stop moving when used. The
character now moves at 50% speed while the skill is active (in addition
to the Armor and Weapon Energy Consumption penalties).
- Weapon Accuracy, Range, and Missile Velocity bonuses are now fixed at 60%, 60%, and 25%, respectively.
- Damage bonus has been decreased from 200% to 150%.
-
Rank progression now decreases its rate of use and rate of fire
penalties by 3% per rank, beginning at a 50% penalty at rank 1 and
ending at a 23% penalty at rank 10.
Master Sniper
- Now provides a 1% Critical Chance bonus per rank, in addition to its previous 20% Critical Damage bonus.
Rapid Fire
- Now clears Multishot when used.
Multishot
- This skill has been moved under Weapon Master
in the skill tree. It required two points in Weapon Master to unlock,
thus requiring fewer total points to unlock than before.
Overshield
- Increased the Shields bonus per additional rank from 33% to 100%.
-
Overshield now grants Shields in a fixed ratio: the Marksman's current
Shields Percentage will not change when the skill is activated or
deactivated.
Escape Artist
- The Movement Speed bonus has been increased to 25% per rank.
- The rank cap on this skill has been increased from 5 to 7.
Grenades
- Grenades now have direct synergies with all other Grenades.
- Increased the damage of all Grenade skills by roughly 70% in addition to individual Grenade skill damage changes.
- Increased the cool-down of all Grenade skills from 5 to 6 seconds.
Explosive Grenade
- Explosive Grenades now explode on impact with monsters (but not objects) and have a 2 second fuse.
- Decreased base Damage by 23%.
- Decreased base Ignite Attack Strength by 33%.
- Ranks in Explosive Grenade now increase the Damage of all grenades by 12%.
Phase Grenade
- Increased base Damage by 6%.
- Ranks in Phase Grenade now increase the Elemental Attack Strengths of all grenades by 30%.
Toxic Grenade
- Toxic Grenades now bounce off of objects (ignoring monsters) before exploding after 1.5 seconds.
- Toxic Grenades now create a field that lasts for 4 seconds, dealing field damage.
- Decreased base Poison Attack Strength by 50%.
- Ranks in Toxic Grenade now increase the splash or field radius of all grenades by 10%.
Flashcrasher Grenade
- Increased base Damage by 12%.
- Decreased base Stun Attack Strength by 50%.
- Ranks in Flashcracker Grenade now grant and increase the Shield Penetration of all grenades by 10%.
Engineer
- Engineer Drones now properly receive Armor bonuses from Armor affixes.
- Fixed bugs that caused Engineer Drones to receive more than twice as much Armor than intended.
-
Fixed a bug that prevented the effects of Medpak Retrofit and Shield
Generator Retrofit to properly scale up with additional levels.
- Engineers should no longer erroneously receive bonuses from items which grant the Overshield skill.
- Summoned pets should no longer fail to spawn when summoned.
Beacon
- Decreased the base effect to 15% from 25%.
Templar
Guardian
Aura of Thorns
- Aura of Thorns should now properly increase Thorns damage from items.
- Aura of Thorns has been rebalanced to fit the standard Aura progression model.
Blademaster
Crosscutter
- Crosscutter now requires a target in order to use the skill.
Whirlwind
- Fixed a bug which caused Whirlwind to immediately cancel itself.
Cabalist
Brom’s Curse
- Fixed description for Brom’s Curse to match the actual health gained.
Summoner
Hand of Nostrum
- Hand of Nostrum should now properly increase the number of healing beams used by the Witch Doctor.
Evoker
Hellfire
- Hellfire can now be aimed as long as the skill trigger is held down, and fires once the trigger is released.
Lightning Field
- The skill description has been corrected to match the actual increase in radius per rank.
Items
- New Mutentacles have been improved, with higher base Damage and Elemental Attack Strengths bonus.
- Id Pulsar weapons should now ignore friendly targets.
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Bill Roper gesteht Fehler ein
26.02.2008, 10:56 by Ara
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Bill Roper hat nun gegenüber den Kollegen von CVG Fehler bei Hellgate: London eingestanden. So erwähnte er, dass sie einfach zuviel auf einmal wollten. Singleplayer, Multiplayer, DirectX10 und Ping0 waren einfach zuviel. Ausserdem äußerte er sich auch noch direkt zum Release "Das Spiel hätte einigen Monaten mehr Entwicklungszeit vertragen können, jedoch hatten wir nicht die Möglichkeiten dazu. Die Herausforderungen für ein unabhängiges Studio sind um einiges größer, als für einen Entwickler der einem Publisher gehört."Naja Bill... Das hätten wir dir auch zwei Wochen nach dem Release sagen können.
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Gamesports.de im neuen Look
17.02.2008, 19:59 by Ara
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Was lange währt, wird endlich gut. So könnte man den Release des neuen Gamesports.de Designs auch betiteln. Nach vier Jahren war ein Neuanstrich auch mehr als überfällig. Gamesports.deim neuen Look, was heißt das nun genau für euch?
Vielleicht ist es einigen schon aufgefallen, dass Gamesports sich im
letzten Jahr stark weiterentwickelt hat. Vor allem mit dem Release der
Netzwerkseiten MyHellgate.de, MyStarCraft.de, und MyTeamFortress.de und den vielen weiteren die folgen werden, gab es große Veränderungen. Gamesports.de wird sich nun verstärkt auf die Wurzeln des Netzwerkes
fokusieren und zwar dem Broadcasting. Ab jetzt werden nicht nur die
täglichen Casts und Streams angezeigt, sondern auch die
kommenden und laufenden Events redaktionell begleitet. An einigen
Stellen auf der Seite sind noch die fleißigen Bauarbeiter am
werkeln und so wird die Seite noch nach und nach mit einigen neuen
Features auftrumpfen. Wir
von MyHellgate.de wünschen euch viel Spaß auf der
neuen Page.
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Patch 1.1 kommt heute
01.02.2008, 00:20 by Ara
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Der P atch 1.1 soll am heutigen Tage live gehen. Dieser Patch fixt vor allem viele Bugs welche durch Patch 1.0 in das Spiel gekommen sind. Ansonsten wird an der allgemeinen Clientperfomance geschraubt und einige Balancechanges sind auch mit in den Patch gerutscht. Die kompletten Patch Notes gibt es unter read more
General
- All Guardians, Evokers, and characters on Subscription accounts
will have one Skill Retrainer when logging in after this patch goes
live.
- The timer and quest requirement have been removed from the mini-game.
- Fixed a bug where chat entry became visible in the Character Select screen after logging in and then logging out of the game.
- Fixed a crash bug associated with exiting out of the Character Creation menu.
- Players that had beaten Normal mode with a character but then
were unable to access Elite mode (and Hardcore mode for subscribers)
with a new character should now have access to that game mode by
logging in once with the character that completed Normal Mode.
- Fixed a bug which caused audio and sound effects to sometimes stop playing.
- Party and PRD Portals created by a character in a group will now properly close when that character leaves the group.
Monsters- The Beast of Abbadon, Oculis, and Sydonai will now re-spawn
normally, even if the player has previously completed their associated
quests.
- Fixed a bug which would sometimes prevent Oculis or the Furuncle from spawning properly.
- The loot algorithm for Ash (Beast Caste General) has been adjusted to drop better items.
- Errgoth (Demon Caste General) now does less damage.
- Stalkers and Burning Fiends are now part of the Beast caste
(to balance a disparity of Essence drop rates between castes). This
applies to all types of Stalkers and Burning Fiends.
User Interface- Offline friends are now properly displayed in the Friends List.
- The “Player Requests” confirmation buttons have been reordered to [accept] [decline] [ignore].
- Skill Retrainers now have a confirmation dialogue to help players from accidentally using them.
Items- Armors with the “minion damage bonus” affix now work for the Engineer.
- Restorative injectors are usable when either health or power
is below the player’s maximum since they can help recover both health
and power for the user.
- Increased the amount of Shields found on items and affixes,
ramping up after level 10. Note that this change is not retroactive and
will not apply to existing items; however, newly dropped items and
existing items upgraded through the Nanoforge will receive the adjusted
amount of shields.
- Guild Heralds can now be sold back to merchants for full price.
Skills
- Increasing ranks of Drain Power now work properly at all power ranges.
- Increased the amount of Shields granted by skills that provide Shields.
- Engineer Drones now come with a base armor rating.
Stonehenge Bug Fixes
- Players may now Recall or Party Portal out of the Hell’s Heart level.
- Party Portal limitations have been removed from the Stonehenge levels.
- Stonehenge now appears as a destination on the Station Transit Terminal.
- Stonehenge weapons can now have Mod slots.
- The stash in Stonehenge now properly detects collision.
- Fixed a blocking bug in the Essence Caves which prevented a portal into that specific Caste General’s Lair from opening.
- Essence drop chance increased from 15% to 20%.
- Fixed rare cases where Essence Caves were not connected to the next level.
- Fixed bad pathing around the Stonehenge wilderness huts.
- Fixed a bug causing additional Skill Retrainers to spawn when
they shouldn’t have. Duplicate Skill Retrainers should now be removed.
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Werdet Volunteer für Hellgate
24.01.2008, 20:29 by Ara
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Scapes stellte im offiziellem Forum das Team Advocate Program vor. Ähnlich wie Volunteer-Programme bei anderen Spielen könnt ihr euch hier ehrenamtlich für die Community Einsetzen. In das Aufgabenfeld fällt vorallem das Sammeln von Ideen und Feedback aus der Community. Das original Post findet ihr unter read more "Do you have a passion for Hellgate: London?
Perhaps you've focused your skills on a single class? Maybe you can't
get enough PvP? Are you often finding yourself thinking of items you
believe would fit the Hellgate: London universe? Or do you have a
vision for how the user interface could function more efficiently or
seamlessly?
If you've answered yes to any of these question, you ought to read the following document detailing the Team Advocate Program.
===
TEAM ADVOCATE PROGRAM
What is the Team Advocate Program The goal of our Team Advocate Program is to amass the feedback,
knowledge, and play experience of our community to better ensure that
every aspect of Hellgate: London is as enjoyable as possible.
What are Team Advocates Team Advocates are players that volunteer their free time to assist the
Hellgate: London development team by providing testing, compilations of
player feedback, general feedback on proposed changes, and new ideas on
ways to improve their area of the game. Team Advocates also have a
secondary mission of helping to keep the player base informed on
Flagship Studios' positions on issues related to their topics.
The primary objective of the Team Advocate is to properly understand
and clearly and constructively articulate the relevant issues in their
respective fields faced by players. Secondary goals are to perform
specific testing and otherwise collect pertinent data to help determine
balance issues or pertinent bugs. Team Advocates will be required to
write and submit reports at intervals determined by the Team Advocate
coordinator, listing the top issues regarding their associated area of
the game. For example, for a Class Team Advocate, these issues may
include the balance, functionality, or overall feel of individual
skills, skill groups, items, or item types available to the class,
attribute benefits and requirements, performance in PvE and PvP
situations, group utility or viability, and bugs associated with their
class.
Being a Team Advocate requires a significant commitment of time and
attention that should be viewed as a voluntary labor of passion.
Available Team Advocate Positions: -- Blademaster -- Engineer -- Evoker -- Guardian -- Marksman -- Summoner -- Interface/UI -- PvE (Monsters and Quests) -- PvP -- Items
How Do I Become a Team Advocate Players that are interested in applying for a Team Advocate position
should email Flagship Studios' Team Advocate Program. Please be sure to
include the name of the position you are applying for in the subject of
your email for quicker consideration (i.e. Blademaster Team Advocate
Program). Team Advocates will be selected based on many factors.
These factors include, but are not limited to: Past history as a Test Center or Beta tester Past history as a responsible poster on various Hellgate: London forums Your opinion on how your aspect of the game fits into the current state of the game Your opinion on your class's balance, if applicable, in the current state of the game What, if anything, you would change about the aspect of the game you wish to represent, and why The ideal candidate for a Team Advocate position will have most or all of the following attributes: Positive attitude regarding Hellgate: London and the potential to improve your area of the game Detailed knowledge about the area of the game you wish to represent Ability to be a team player and work well with others Ability to create a concise periodic report on the top issues regarding your topic Ability to identify existing issues with your aspect of the game that may need to be addressed Ability to collect and present supporting data Ability to evaluate proposed changes to identify possible unintended consequences or issues Ability to handle discussions with players, testers, other Team Advocates, and developers in a mature and reasonable manner Ability to interact with Team Advocate coordinator and other development team members Willingness to participate within the spirit of the Team Advocate program and remain constructive and positive Ability to maintain confidentiality regarding all information discussed
in the program unless they receive expressed consent to the contrary Ability to maintain a neutral point of view in regards to relative balance Significant knowledge about game elements pertaining to Hellgate: London in general When applying, please include as much of the following information as possible: Why you feel you'd be an effective Team Advocate Your experience in the area of the game for which you are applying to represent List of your level 35+ characters and their name, class, and server List of any public Hellgate: London boards you post on, and your posting handle or ID Your real life name and email address Who is Eligible to be a Team Advocate You must complete the Flagship Studios' Participation Agreement ("FSPA") and return the FSPA as described below. You must have an active Hellgate: London subscription or lifetime
account, agree to the Team Advocate guidelines, and follow all EULA and
TOS rules that apply to all players. All applicants must be at least 18 years of age to participate in the Team Advocate Program. ===
Interested? Excited? Want to participate? Great! The Team Advocate
Agreement PDF can be found here. To apply, fill out the information in
the agreement - but first determine how you want to send it back to
Flagship Studios. If by fax, you can fill it out by hand and fax it to
(415) 489-1498. If by PDF/image, you can fill it out digitally
(Photoshop, for example). Write out and scan your signature, emailing
it with the PDF/image of the agreement.
Good luck to all applicants!
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Heute neuer Versuch mit Patch 1.0
22.01.2008, 12:47 by Ara
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Nachdem es gestern so einigen Probleme mit dem Patch gab, wird heute ein neuer Versuch unternommen. Am heutigen Abend soll sowohl auf den US-, als auch auf den EU-Servern endlich der Patch 1.0 aufgespielt werden. Als kleinen trost könnt ihr euch den Patch hier aber schon saugen. Drücken wir die Daumen, dass es heute Abend klappen wird.
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Update: Patch 1.0 mit Problemen
21.01.2008, 22:02 by Ara
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Update: Eines von dem hier ist ein Witz: 1. "Treffen sich zwei Jäger im Wald, einer kritisch" 2. "I assure you that it isn't a February kind of thing. -- Scapes"
Ursprüngliche Meldung: Wie einige von euch sicher festgestellt haben, ist der Patch immer noch nicht auf den Servern aufgespielt worden. Neben einigen Übersetzungsfehlern hat man es bei Flagship auch hinbekommen die falschen Skills in den Patch zu packen. Das heißt in ihrer aktuellen Patchversion befinden sich Skilländerungen, welche erst mit einem späteren Patch hätten erscheinen sollen. Momentan wird daran gearbeitet die alten Skills wieder herzustellen.
Ein neues Datum wann Patch 1.0 erscheinen soll ist nicht bekannt.
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Patch 1.0 am Montag
19.01.2008, 21:29 by Ara
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Nach fast drei Monaten ist es endlich soweit, der erste Content-Patch für Hellgate: London wird live gehen. Am 21. Januar, besser gesagt am Montag, werdet ihr in der Lage sein diesen Patch zu saugen. Für Subscriber gibt es die neuen Gebiete rund um Stonehenge und einige andere Überraschungen. Nicht Subscriber können immerhin mit Verbesserungen am Interface und Balanceänderungen rechnen. Auch eine PvP Arena steht nun jedem zur Verfügung.
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Hellgate: London nun auch ohne Kreditkarte
16.01.2008, 11:49 by Ara
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Wer in den Genuß von Stonehenge kommen möchte, der muss bekannterweise ja ein Abo für 9,99 Euro im Monat abschließen. Bis jetzt war dies lediglich per Kreditkarte möglich, doch rechtzeitig vor dem Patch gibt es nun auch neue Möglichkeiten. Zwar geht eine Bezahlung per Bankeinzug immer noch nicht, jedoch dürft ihr nun zumindest mit PayPal oder PaybyCash den Leuten rund um Bill Roper das Geld zustecken.
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Werbung - Zweiwöchige DELL Promoaktion
15.01.2008, 01:30 by Chucky
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Der bekannte Hardwarehersteller DELL startet mit dem heutigen Dienstag eine große,
zweiwöchige Promoaktion mit jeder Menge toller Angebote aus
der XPS Serie. Diese speziell auf die Gamer ausgelegte Sparte überzeugt unter anderem mit Hochleistungssystemen wie dem XPS 420 und der etwas größeren Variante XPS 720 aus dem Desktopbereich. Doch auch im mobilen Sektor bietet DELL mit den Produkten M1330, M1530 und dem derzeitigen Spitzenreiter wenn es um mobiles Gaming geht, dem M1730, einiges. Die Aktionsangebote von DELL machen diese Systeme nun für euch besonders
interessant. Informiert euch jetzt über die Vorteile eines XPS
Systems und lest, was erfolgreiche eSportler wie SK.Miou von ihnen halten.
Related Links:
- DELL Aktion
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